A high energy fast paced, team collaborative game. For four (4) or more players of any age old enough to recognize an animal outline. Check out the PDF presentation for more information about the game. If you don't want to look at the pdf, the object of the game is simple; Guess the animal on your head.
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Object of Anizooky
Help your teammate guess their animal by giving them helpful creative clues
Guess the animal on your head based off the clues your teammate gives you
Watch the clock, you only have one (1) minute between rounds so think quickly and try to make every clue count
Watch the other team if they slip up call Anizooky!
Learn as you play - give the most precise clues you can - most of all be creative
Have fun
and try your own variations of playing
Set up
Divide into teams.
Place hats on head.
Decide which team will go first.
The die
Color
Name
Description
Blue
Clue
Teammate gives a one word clue
Red
Noise
Teammate makes a sound but no action
Green
Action
Teammate makes an action but no sound
Orange
Question
You can ask a yes or no only question
Purple
Pass
You get skipped, your teammate rolls
Black
Wild
Your choice of any of the other options
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Above: Outside of the anizooky box approximately the size of a small toaster. A list of contents is on the side.
Right: The inside top panel of the box is complete with game instructions (Never have to worry about misplacing them as long as you don't lose the box) also the back side of the game board which just has the Anizooky logo on it and the outside of the bottom of the box.
Below: Anizooky secondary logo and color scheme displayed on six color cards. Each one of the colors represents the side of a colored dice and an action.
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Game Play
Each team member draws a card and places in the card holder on their head. Remember - don't look at your own card!
Each round lasts until all of the sand has fallen in the timer, and the non playing team takes control of the die and timer.
During a round teammates alternate rolling the colored die and giving clues to each other based on the color assignment found on the top of the die.
During any given round only one team has the ability to score by guessing their animals. The opposing team must watch the playing team carefully as well as the timer.
If time runs out during a round, the non-playing team resets the timer, grabs the die and becomes the playing team. If the non-playing team isn't paying attention to the timer the playing team can continue their possession of the round until the non-playing team realizes that time is up.
If the playing team slips up at any time during their round the non-playing team can call Anizooky on them which results in an automatic discard of the cards currently on the playing teams heads, the round continues.
Examples of an Anizooky would be; cheating, guessing out of turn, saying any animal name, disobeying the rules specified in the die section.
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The Rules
Never say the name of an animal unless you are guessing yours.
Never say the name of your teammates animal "guessing" it as your own since there is only one of each animal in the decks.
Refer to your animal in the first person ex: Do I fly? Am I a bird?
Obey the descriptions on the rules for the die.
If you slip up and the other team calls Anizooky the team must discard all currently active cards and re-draw.
This project was a three (3) week collaboration of four (4) people. It involved both conceptualizing a game from the ground up. The designers chose the topic, made the rules, designed the identity and the rest is history. Christopher Cervenka, Russell Cohen, Matt Maghan, and Alisa Mandis. Being a collaborative project we used many different collaborative methods including affinity diagrams. We also produced the game in its entirety from scratch, box and all. Below are images of the collaborative process and production.








